Showing posts with label 3D Views. Show all posts
Showing posts with label 3D Views. Show all posts

Wednesday, November 18, 2015

Walking and Relative to View

When we turn on shadows in a camera view they are affected by a subtle setting called Relative to View.


This setting is part of the Sun Settings dialog. When we turn on shadows in the view, activate the Steering Wheel and use the Walk feature the shadows will move as we walk when Relative to View is checked.


This caught me off guard today while discussing it (the Walk feature). One of the guys noticed the shadows were moving and remarked, "Why are the shadows moving? That can't happen as you walk through a building or around it!"

I wasn't focused on it, didn't even notice it... It took me a moment to get out of my fog, and in that moment, I even imagined Walk was moving the building instead of the camera (walking to and from the building). Then I opened the Sun Settings dialog to check things and another person said, "Oh it's got to be that!" (Relative to View). Yep...

When the option is not checked the shadows stay fixed relative to where the Sun is located. Crisis averted :)

Monday, May 11, 2015

Revit 2016 - Selection Box

You’re already familiar with this new tool, conceptually at least, if you’ve used the 3rd party applications COINS Section Box or Xrev View Box. Just select elements and click the button to generate a 3D view with a section box cropped around those elements.


You may not want to give up those other tools just yet because they may offer more control of the resulting view than this tool does. It carries out the action with your default 3D view so if you didn’t want to mess that one up you need to remember to save it before you use it. It is easy and fast, you decide if you agree.

Monday, December 15, 2014

Revit 2015 R2 - Perspective View Changes

It is not uncommon for a new Revit user, that is already familiar with Sketch Up for example, to be a bit surprised that we can't do routine modeling work while using a perspective view, called a camera view. I liken Revit to having been raised by parents with different beliefs than other software's parents have. In this instance Revit's parents didn't think it was necessary or important to let their kid model around in perspective views. Most users react to this as if they've just found out their friend's parents ground them for practically any infraction. How sad, your parents are tough!!

Good news on this front, 2015 R2 begins reducing this restriction!

The following are available in perspective views now:
  • Editing tools: Move, Align, Pin and Unpin
  • Reset Target tool: Restores the position of the camera target to the center of the field of view
  • Toggle between the perspective and parallel representations of the 3D view

Reset Target is a new button when the view's crop region (perspective views) is selected. It places the camera target back at the center of the crop region. It may be useful if the changes you made switching back and forth between view modes has altered the view in a confusing way.


Toggling between view modes is possible through the View Cube and right click. CLICK TO find out more about these enhancements.


The online help documentation specifically notes these items when switching from parallel to perspective view modes.
  • If you add elements to the parallel view that are not supported by a perspective view (such as annotations or displacement sets), and select to toggle to the perspective view, a dialog displays.
    You have the option of duplicating the view without the non-supported elements and opening the duplicate view in perspective.
  • The Toggle to Perspective 3D option is only available from the parallel view if the Crop Region Visible property is selected for the view.
  • Some modes are not supported in the perspective view. For example, if you are in Reveal Constraints mode in the parallel view, this mode is automatically closed when switching to perspective.
  • Changes made to the View Scale in the parallel view are reset when switching back to perspective.

It's not quite the 60's, the era of free modelling, but it's a start.